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Gears 5 collectibles guide: List of COG tags, Relic weapons, and more

Gears 5 offers a ton of collectibles. While the franchise has e'er had lots of fiddling tibits tucked tidily away for thorough players to detect, Gears 5 has 90 different collectibles. These are composed of different COG tags, files, documents and more. And so, there's also a new kind of collectible particular, one with impact on the gameplay: Relic weapons. In this guide, we go over the location of every unmarried collectible in Gears 5.

Related: Gears 5 guide: Listing of Jack upgrades and where to find them

Kait's journey

Gears v

Leap past claret

Gears five promises to be the biggest Gears game nevertheless, with v different modes and the most massive campaign of the unabridged series. With Campaign, Horde, Versus, Escape, and Architect all ready for players to dive in on at launch, there's never been a amend time to exist a Gears fan.

Relic weapons

While the Omen symbol (the Skull and Cog, the symbol of the Gears franchise) has usually been associated with COG tags, in Gears 5, seeing that symbol means that a Relic weapon is nearby. Relic weapons are unique weapons in the Gears 5 campaign that have special bonuses. At that place'due south also a few achievements tied to Relic weapons, including getting a kill with each, then they are worth hunting downwardly. Y'all can see the Relic weapons that we've found beneath:

Enforcer Relic

Most of the Relic weapons establish in Act 2 tin can be acquired at whatever point in the open up areas. This i is the exception - you tin can simply grab it during Act 2, Chapter two. When you lot first have to stop the Skiff, open a gate and acquire the map, accept a left instead of a right into the dorsum of the security room. There, you'll observe the Enforcer Relic. You lot take to catch it here considering one time the Skiff has jumped down on to the ice below, in that location's no going back. Click to overstate the images.

The Enforcer Relic does more than damage and hits harder nevertheless, its rate of burn is a bit slower.

Longshot Relic

You tin can find the Longshot Relic at any signal during Human activity 2 when yous can freely roam and pull upwards your map, as early as Affiliate 2. After passing through the kickoff gate, head to the left and you'll eventually notice a pocket-size shack on the ice. Within the shack, the Longshot Relic is resting on a table, underneath a white Omen sigil. Below, you'll find images of the location on the map and what the shack looks like. Click to enlarge the images.

The Longshot Relic has an Agile Reload bonus, where performing an Active Reload properly volition requite you 2 shots instead of one, which is great for rapidly dealing headshots against groups of Swarm.

Torque Bow Relic

The Torque Bow Relic can exist found at whatsoever point during Deed 2, Chapter 4. It'southward at the very entrance to the mining campsite. You have to visit this mine equally function of the story notwithstanding, yous're free to grab the gun before heading in. Afterward dismounting the Skiff and going through the entrance, head immediately to the right. You'll run into a Cherry Omen on your right, every bit well as a small trail. Follow the trail to take hold of the weapon.

The Torque Bow Relic is very unlike from its explosive-tipped peers: it can fire not-explosive rounds and reload extremely apace. This means you'll demand to score headshots - but if you lot can reliably land headshots, y'all can rapidly decimate large groups of foes.

Boltok Relic

The Boltok Relic tin be acquired during Act two, Chapter 4. It'southward in the middle of the map, near a downed Condor aircraft. At the location marked on the map beneath, find the Scarlet Omen and then look slightly to the right. The gun is leaning against a massive block of ice.

The Boltok Relic can be fired far faster than its non-Relic counterpart and can fifty-fifty be used accurately when hip-fired without aiming.

Retro Lancer Relic

The Retro Lancer Relic is establish in Act 2, Chapter four at any indicate after opening the old, reliable COG security gate. At the location on the map below, find the Blood-red Omen, then check the lone, tall tree to the right. The Retro Lancer Relic is leaning against the tree.

This is ane of the most different Relic weapons, equally it forgoes being an assault burglarize. Instead, the Retro Lancer Relic fires off multiple grenades. This automatic grenade launcher is useful for clearing enemies out but will rapidly chew through ammo.

Dropshot Relic

The Dropshot Relic is establish in Deed two, Chapter iv (are you sensing a pattern still?) and is extremely close to where you lot'll demand to somewhen boom through the ice to continue on to Chapter 5. At the area marked on the map beneath, find the Crimson Omen, and so wait to the left. Post-obit the ice closely, you'll find a small pathway that leads to the Dropshot Relic.

The Dropshot Relic functions much like the regular Dropshot but with an icy twist: the explosion freezes whatsoever enemies in the nail radius. This can be used to requite yourself some animate space by freezing and then shattering clustered groups of opponents.

Boomshot Relic

The Boomshot Relic is the final Relic weapon to be found in Human action 2, Chapter 4 (and Human action two as a whole). You'll discover this gun at the Due north Tower Substation. At the station, as you face the building, turn to the right and expect behind a large container with a Crimson Omen sigil. The Boomshot Relic will exist right there.

The Boomshot Relic is the same equally the regular Boomshot - except it holds three explosive rounds at a time and can burn them all with one long pull of the trigger (or press on the mouse button). Fantastic for dishing out loftier impairment, it's important to exist careful with how close your target is, otherwise the splash damage from the explosion will stack and kill y'all.

Talon Relic

The Talon Relic is the first Relic weapon you can observe in Act 3, every bit early on as Chapter 1 only you tin also grab subsequently on whenever you lot can freely explore with the Skiff. Once you gain access to the Skiff, you'll find information technology close by the airfield where you start the Human action. Go slightly south to the area marked on the map, then find the hangar with the Crimson Omen. The Talon Relic is right around the corner.

This gun is pretty simple. On an Active Reload, information technology does more damage and is far more authentic than the regular Talon.

Gnasher Relic

The Gnasher Relic can be found during Act iii, Chapter 1 or at any indicate later on in Act 3 when you take free reign to explore. After leaving the airfield and traveling east in the Skiff for a short while, you'll come upon some cliffs. I of these (marked on the map below) has a Crimson Omen sigil. Expect on the ground, slightly to the right of the sigil and you'll find the weapon.

The Gnasher Relic uses heavy slugs instead of regular shotgun shells. As a event, information technology isn't as constructive at turning enemies into lurid upwards close, since there's no spread however, it gains a much higher range and the ability to pull off rapid headshots, rewarding a steady aim.

Lancer GL Relic

The Lancer GL Relic is located on the path leading to the Cosmonaut Training Facility. Still, y'all tin catch it as early as Act 3, Chapter 1 if you are and so inclined. At the spot on the map beneath, cheque backside the 2nd-to-final tall pillar. You'll find the gun laying down on a concrete slab behind the pillar.

The Lancer GL Relic has a slightly different secondary fire. Instead of the mortar avalanche hitting the area you targeted, information technology flies in a directly line, activating its payload if it encounters an enemy in its path.

Hook Relic

Continuing eastward, the Hook Relic is institute in a cluster of small buildings, which yous can go to at any signal in the open up department, as early as Act 3, Chapter i. One of the buildings has the Ruddy Omen sigil on information technology. Bank check around virtually direct opposite the sigil, and y'all'll notice the Hook Relic lying down.

When you perform an Agile Reload, the Hook Relic fires much faster and much more accurately, turning what is already a powerful machine gun into a portable turret.

Markza Relic

At the Pump Station, find the entrance. And so turn around and find the Crimson Omen emblazoned on a pocket-sized cliff. The Marka Relic is in the back of a ruined vehicle slightly to the right. You can do this as early at Act 3, Chapter 1.

The Markza Relic functions like its non-Relic namesake, except if you hold downward the trigger (or button on PC) it is fully automatic. This is useful for stunning enemies then headshotting them through the recoil.

Hammerburst Relic

Next up is the Hammerburst Relic, found very shut to the City Ruins. At the location on the map below, y'all'll meet a Cerise Omen symbol behind a big gate. Slip through the gate and take a right, you'll see the gun lying on the footing. You can come and get this gun at any point on the Skiff, every bit early on every bit Act iii, Chapter 1.

The Hammerburst Relic fires increasingly longer bursts, an effect that is pronounced upon an Active Reload. With consecutive pulls of the trigger, y'all can burn down longer and longer bursts, easily shredding weaker enemies and even getting headshots.

Snub Relic

The Snub Relic is nearby the Rocket Hangar yous'll have to visit on the main story path. As such, information technology's quite easy to grab in Act three, Chapter 1 but you can do it later in the Act. At the entrance to the Rocket Hanger, keep on going right in the Skiff a short ways. You lot'll see the trademark Ruby Omen emblazoned on the side of the wall. Right next to it, yous'll find the Snub Relic.

The Snub Relic fires a 2-shot flare-up. While not a vast difference, it does mean less pulls of the trigger to stagger enemies or, with conscientious aim, pop their heads autonomously.

Overkill Relic

Nearly the Cosmonaut Training Facility, y'all'll see a large rock all past its lonesome with the Crimson Omen painted on information technology. Walk around backside the rock to notice the Overkill Relic. After you grab the gun, several Rejects will pop out of the sand, so you can immediately get to testing it. While it's probably more convenient to take hold of this gun in Chapter iii, information technology can technically be washed in Chapter i.

The Overkill Relic is fully automatic, which means that instead of merely tearing your target to pieces, you'll outright liquefy it. Very good for chop-chop blasting a Scion or Pouncer into pieces.

Lancer Relic

We finally come to a Relic weapon in Act 3 that can't be acquired in Affiliate 1. Instead, you'll have to wait until later, when the span is raised and you lot tin can pass nether. Shortly beyond the bridge, yous'll come upon a tanker shipwreck. Circle effectually to the dorsum and find the Crimson Omen. The Lancer Relic is just a short means to the right.

The Lancer Relic allows you to bash an enemy with your rifle butt by pressing B. This attack stuns them and sets the enemy up for an execution, whether by Lancer chainsawing or by knife. Commonly, you can merely do this move as part of a philharmonic: B, B, B (hold). With this gun, yous tin do it freely by itself.

Embar Relic

Also in Act iii and also unavailable in Affiliate ane, you can observe this gun at ane of the downed Condor shipping. Later on making your way through the Windflare storm turning the sand to glass, check the tail end of the downed Condor, which separated from the rest of the wreckage. You'll see the Crimson Omen sigil and the gun is lying on a crate nearby.

The Embar Relic is slower to accuse than the normal gun however, information technology does far more damage per shot. Employ it carefully to vaporize targets.

Covered in ice

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Collectibles

The collectibles in Gears 5 include COG tags, UIR tags, other types of tags, documents, photos and many other items. There's a whopping ninety collectibles to notice. They've been broken downwards by Act and Chapter, so if you're looking for specific items information technology'll be easy to scroll through.

Act one collectibles

Act 1, Chapter 1

  • Weathered Spectacles

Found immediately afterward rappelling down into the h2o, just walk to the correct instead of heading to the left and you'll find this item on a rock.

  • Onyx Guard Challenge Coin

From the same h2o, head to the left but instead of going up the hill, keep going to the left and down a very short ways. You'll find this coin on a stone.

  • Wellness Advisory Poster

A curt way into the affiliate, you'll come across a waterfall (Marcus volition comment that only a scattering made it off Azura alive), then caput into some buildings. On a wall on your left, you'll find the poster.

  • COG Tags: Fallen Azura Gear

Afterwards in the chapter, you'll have Dave open some doors as a DeeBee follows yous. Go into the Infirmary (it has the word Infirmary upwardly height, information technology'due south hard to miss) and on the right, in that location's a dead Gear who'southward been reduced to a skeleton in armor. Pick the tags up from the corpse.

  • Chairman's Wristwatch

In that same expanse, leave the Infirmary and get upstairs. Take a right, then a left and in a modest back room, at that place'll be a desk with the sentry.

  • Lightmass Missile Strike Authorization

After a fight where your remaining DeeBee is destroyed and there'southward a huge explosion in the middle of the room, go nearly the back of the room only have a left. Up a short flight of stairs, you'll discover the document on an old computer terminal.

  • UIR Hammer of Dawn Blueprints

Going back into the big room where the explosion went off, get up the stairs and have Jack open up the door. On the table directly in front end of you, you'll see the blueprints.

Human action one, Chapter 2

  • Photograph of Kilo Team

The moment the cutscene ends and you control JD, walk forrad and bank check Baird's desk. There'll be a pocket-size photo to grab.

  • Mark 3 Lancer Design

From Baird's desk-bound, walk up the short stairs and go to the right. On summit of a box, you'll observe this pattern.

  • Trauma Record: Marcus Fenix

Turn around and walk to the other side of the room by Baird. Y'all'll notice this white document next to a takeout box.

  • Gym Observe to Trainees

After the cutscene where you're introduced to the polite and charming Fahz, check the wall directly behind the fallen grooming DeeBee. Y'all'll find this agreeable find at that place.

  • DBI Marketing Brochure

Get out the gym and go to the right. In the small lobby, turn to the left and yous'll find this brochure on a small couch.

Act i, Affiliate 3

  • COG Tags: Fallen Raven Pilot

Once JD has been saved from the Juvies and yous can motion again, check the fallen Raven pilot in front end of you for some COG tags.

  • The New Ephyran: 20th Ceremony Edition

Once you walk out from your burning surroundings to the next room, bank check a desk in front end of you.

  • Seditious Literature

After a cursory fight with the Swarm, head upstairs then turn to your left. Cheque a desk against the railing and yous'll see a mag with SEDITIOUS stamped on it in bold ruby-red letters.

  • Settlement 2 Welcome Package

Later finding a minor group of survivors and Gears huddling in a building, look towards the small area y'all're supposed to hunker through. Go to the left in a small room and you'll run into this pamphlet on a small desk.

  • Storied Embry Star

After Lizzie Carmine shows upwards and you've called in additional Guardian DeeBees to clear the street, check the building that Swarm snipers were previously huddled in. Go upwards the stairs and in the night back of the room, find a desk with an open drawer. Look down into the drawer to take hold of this medal.

  • COG Tags: Fallen Gear at Condor Crash

When you find the Condor gunship that's been brought down and is currently a flaming wreck, about halfway through the wreckage, you'll see a dead Gear on your left. Take hold of the tags on the body.

  • Seran Colossus

In the street where Poppers (Juvies with grenades fastened) attack you and Cole loudly voices his displeasure, check the very stop of the street on the left and become in the bookstore. On a stand up in the middle of the store, you'll find this book.

Act 1, Affiliate 4

  • Memo to Bomah Staff

When you get through the gate to the Grand Bomah Hotel, go to the left and hop up into the garage. In the garage, there'll be a table past some boxes where y'all tin selection up the memo.

  • COG Tags: Fallen Gear at Hotel

When y'all enter a pitch-blackness room and Jack provides some light, expect in front of you where two Gears have been butchered. You can grab tags off the corpse leaning against the shelf.

  • Lost Plush Horse

Subsequently inbound a antechamber with several dead civilians, check under the upper balcony nigh some couches to pick up this plush toy.

  • Settlement 2 Summer Birth Pamphlet

Go upstairs from the vestibule with the costly and check on your correct to see a tabular array with balloons backside it and baby bottles on it. Option up the pamphlet here.

  • Song Lyrics

Afterward fighting your manner through the street and entering the theater, caput upstairs and find the wardrobe and makeup section. On the left in a small room, you can grab this sheet of lyrics.

  • Worn Lighter

In the backstage area of the theater, there'due south a pocket-size mirror and bust on a desk, next to a poster advertizing Jace Stratton. Take hold of this lighter from the desk.

  • Octus Canon Scroll Prop

On the stage, in the same area where yous find the control panel to elevator the drapery, bank check opposite the controls and nab this theater prop.

Act ii collectibles

Deed two, Chapter 1

  • Hand-Carved Riftworm Flute

Afterward the cutscene, walk down the stairs on your right and check the building on your right. This flute is on a table.

  • Ilima City License Plate

Every bit you lot walk towards the objective, you'll see a big building marked Hospital on your left. At that place'll be a furnace on your right and right next to the furnace, you lot can grab this license plate.

  • Lost Gear Helmet

By the furnace, yous'll see a big, decorated bone statue. Go past that and on the left in some flowers and snow is this helmet.

  • Wooden Toy Lancer

Later a young male child taunts you so runs away, cheque the corner of the building where he was standing. On a block next to the building, you'll find this toy.

  • Major Howl and the Battlin' Ants

From the block, walk forward then to the left and go inside the salvage shop. On a back table yous tin can notice this poster.

  • New Village Rules Mandate

By the stable, enter the building in forepart of you. Yous'll run into this sheet of rules hanging up on your left.

  • Note to the Chief

When you lot reach the stairs where villagers are planting flowers, instead of going downwardly the stairs, enter the building just backside them. This note is laid out on a table in the middle of the room.

  • Norsko'southward Alphabetic character

After you can run across the Village Chief working, earlier going to the gate on the left to talk to them, turn right and find this letter of the alphabet on some crates.

  • Outsider Skiff Schematic

Afterwards the fight against the Swarm begins, go up some stairs and you'll find a room with a Silverback (which yous tin can use!) on the left. On a crate next to it you can catch this schematic.

  • COG Tags: Oscar Diaz

Later on you are in the dark room with the Skiff and need to turn the lights on, check one of the workbenches along the wall to get these COG tags.

Act 2, Affiliate 2

  • Grindlift Maintenance Notes

Now that the world has opened upward and you can roam freely with the Skiff, discover the abandoned train tunnel. After going in and fighting a Carrier, bank check the back of the train auto for the notes. (Information technology's worth mentioning that you'll have a second chance to grab this collectible in Human action 2, Chapter 4, as you'll be openly roaming the aforementioned area again)

  • Faded Photograph

Follow the tracks outside of the abandoned train tunnel a brusk distance and you'll come upon a single, discrete train automobile. Enter information technology and you tin can find the photo. (Much like the collectible before, yous can grab this during Act 2, Chapter iv too)

  • Islander's Lost Earring

A short means in forepart of the Old COG gate you'll use to move on afterwards, there's some crashed trucks covered in snow. You can nab the earring hither, lying adjacent to a corpse and Torque Bow. (Much similar the collectibles earlier, you lot can grab this during Deed 2, Affiliate four also)

  • Lena'south Journal

As you head to the New Hope facility main mission, you'll laissez passer an Outsider army camp (information technology'southward impossible to miss). At this campsite, you can grab a journal, netting you a collectible and also kicking off a secondary mission. (Much similar the collectibles earlier, y'all can grab this during Act ii, Chapter 4 as well)

Act 2, Chapter 3

  • Intercepted Letter

In the New Promise facility lobby, get to the dorsum right corner and you'll notice this letter.

  • Sovereign Directive 10345

Later, yous'll find yourself having dropped down a pigsty into a night hallway with lots of cells. Exit the room you lot dropped into and turn to the right. There'll be a locked door nearly the stop of the hallway that Jack tin open. The directive is in the back of this room.

  • Patient Analysis: AX-331-two

Leave the room you found the directive in and plow to the correct. Among a lot of medical equipment, yous can find this analysis near a body covered with sheet.

  • Patient Assay: EV-184-ix

After finding a special cell that clearly belonged to a kid, jump through the window. The analysis is on a table to your left.

  • Patient Analysis: RK-619-4

A curt distance ahead, y'all'll find a long hallway with lite coming in from openings in the ceiling. There's a door on the correct, with the corpse of one of the Sires on an exam tabular array. Y'all tin grab the analysis from next to the trunk.

  • Timeworn Data Drive

After dropping downwards from some destroyed stairs, you'll enter a server room, with dozens of cables running along the floor. The data drive is on your correct in the dark.

Act ii, Chapter iv

This department is very long and very open, so remember than you can backtrack and grab any collectibles from Chapter 2 you lot previously missed. Also, the open world sections of this can exist done in any gild. You'll get a find when you're almost to leave the open up surface area behind permanently and until yous get that find, y'all're free to roam and explore.

  • Frayed Pouncer-Tooth Necklace

1 of the missions in Chapter 4 that has y'all go out the Skiff behind is an abandoned mine. At the abandoned mine entrance, go upwards the watchtower to nab this necklace lying on the floor.

  • Nethercutt Mining Poster

Inside the abandoned mine, when you make your way to the locker room, go to the right into a pocket-sized room. There'll be a poster on the wall.

  • Nethercutt Miner's Periodical

In a big, dark room illuminated past several pods hanging from the ceiling, go to the back and to the left. A small side room has this journal on a tabular array.

  • Letter to Momma

Back out in the free-roam of the open up section, you'll need to take the Skiff across a narrow bridge between icy ledges at one point. Before crossing, you'll spy a snow-covered Centaur tank on your right. Become upwards to it and on a crate side by side to the tank you tin find this letter.

  • Security Memorandum

At the East Tower Substation, you lot tin go within and find this memorandum reverse a frozen corpse. This is too role of the Outsiders secondary mission and is necessary for opening some other substation.

  • Krav'south Locust Tag

At 1 of the Old Derrick Sites, you'll see a Grindlift capsule below a yellow flag. Next to the capsule is a Locust skeleton, which you can accept the tag from.

  • Grindlift Actuator Component

At the same Old Derrick Site as in a higher place, check the iced-over Derrick for a xanthous compartment that you can open. This is likewise part of a secondary mission that when complete, nets you an Ultimate upgrade for Jack.

  • Orders from Ketor Skorge

At the 2nd Old Derrick Site, enter into the wreckage and you can find this document on a skeleton to your correct.

  • Grindlift Actuator Component

At the same Old Derrick Site equally the orders were found, make your manner down and over to the second iced-over Derrick. Nab this component from a yellow compartment. This is another part of a secondary mission giving you an Ultimate upgrade for Jack.

  • Lena'southward Scribbles

Every bit you arrive at the North Tower approach and have to dismount the Skiff, check to your right for the Due north Belfry Substation. Before you enter the substation (which requires the Security Memorandum collectible from the previous substation) you can grab a notation on the keypad.

Act 2, Affiliate v

  • Nethercutt Helmet

Once you've broken through the ice, you'll make your fashion to a security door with light amplification by stimulated emission of radiation-targeting autoturrets. Plough around but don't go back the way you came, go to the left (your correct facing the security door) and walk until y'all meet frozen corpses trapped in water ice. There'due south a helmet on top of the ice.

  • Subject Analysis: UL-119-2

After disabling the beginning cryo jets and then you lot tin can walk through the room, go to your right upward a ramp and kick down a door. At the back of this room, yous'll detect the document

  • Subject Analysis: TE-872-3

After a dramatic cutscene that leaves you standing in a room with a giant yellow tank, take hold of the document off the flooring directly next to you lot.

  • Lexigram Board

Afterward making your way through a second batch of cryo jets and disabling a generator, grab the board from side by side to the generator.

  • Discipline Analysis: EV-184-9

When chasing the Niles bot, you'll make your way through an area with several malfunctioning cryo jets. Catch this document off a table right under of the jets.

  • Sketchbook

When you make your mode into a room with a expressionless scientist and observe that the massive tank that held the Dame is disrepair open, turn to the left and get into a dark room. The document is on the floor in the dark to your left.

Deed 3 collectibles

Human action three, Affiliate 1

  • Corisku Newspaper

When you proceeds control of Kait, in that location'll be a bar on your left. Grab the newspaper there.

  • Doomed Empire, past Logan Hobbs

After going downstairs into the luggage claim surface area, in that location'south a book adjacent to some boxes. Swipe it.

  • Missive to Agent 9

Go through the airport metal detectors, turn left just instead of taking some other left, keep going directly ahead to a small room. The ominous document is on a table in the back

  • Nomad'south Creed

By the table where some Claw machine guns are laid out, you can find this creed stabbed to some other table with a pocketknife.

  • The Astounding Lightning Rangers!

Out in the open with all the different hangars, caput into Hangar 4. Check to the left of the aircraft, at that place's a comic volume to grab.

Act 3, Affiliate 2

  • UIR Tag: Fallen Loyalist

As you arrive at the Rocket Hangar for the primary mission, stop and go to the correct of the entrance. Y'all'll see a corpse propped up against a wall with a tag to catch.

  • Hammer of Dawn Command Case

Later on starting time entering the building, you'll brand your way to a dark room where Fahz is complaining virtually the lack of lights. In that location's an armored skeleton with a command case for y'all to snatch.

  • OZP-11 Termination Directive

In the vast, open hangar where y'all'll be spending a lot of time traversing via gurney, don't get on the gurney yet. Go down and to the correct, where you'll observe this document on a barrel.

  • UIR Space Mission Brief

A few hallways and corridors later, there'll exist a room of enemies to articulate out with the floor covered in blood-red sand and capsule in the center. Drop downwards but go to the left up into a hidden room with a model of a Rocket on a table. Towards the back of the room, you can find this brief.

  • Loyalist Club from Major Toly

When you enter another vast room and run into a chunk of a rocket to your left, go to the right and hop some sandbags. There'll be a Longshot and this orders document.

  • UIR Tag: Major Toly

You lot'll come upon an area briefly glimpsed in the E3 2022 reveal trailer for Gears five, with some deserted tanks. There's a UIR corpse leaning against one of the tanks, grab the tag from there.

  • The Major'due south Voice communication

A short ways later, yous'll take to take a left turn through a wall that's been blasted open. The document volition be resting on a console directly in forepart of yous.

  • UIR Tag: Lieutenant Melich

At the turntable, in a room where you'll demand to society Jack to operate the turntable controls. In the back of that room, you'll find the UIR tags.

Act three, Chapter iii

  • Nomad'due south Sketchbook

In the open world, go to the Watertower location, which is function of a secondary mission. Grab the sketchbook from the same room where the sole survivor of the Watertower is. (Technically, you tin can grab this and all the other "open area" collectibles back in Act 3, Chapter 2)

  • UIR LC Circuit A1

At the City Ruins location, you'll have to hold out as you are attacked by Swarm, particularly a large number of Aristocracy Hunters. After Jack slices through the door, go in and upstairs, the electronic office is on a countertop.

  • Well-Worn Vasgari Flag

After grabbing the electronic part above, caput to the right and over the damaged roof on your way out but stop and turn to the right later entering the adjacent building. You lot'll see a big flag hanging on the wall to grab.

  • UIR LC Circuit C1

At the Artillery Battery locale, become upstairs from the room where yous rescued the podded Nomads. You'll find the circuit on a table correct in forepart of you lot.

  • Emergency Loyalist Radiogram

In the aforementioned room every bit the circuit above, on a panel directly backside the table, yous tin snatch this document.

  • Loyalist Orders to Lieutenant Melich

At a cluster of fallen tanks just s of the Harbor Docks, you'll exist able to run into the bridge clearly. The orders are side by side to one of the tanks.

  • RNV Borascu Captain's Log

At the Cargo Shipwreck, drop down, then stick to the right. You'll notice an open cargo container with the document next to a UIR corpse.

  • UIR LC Circuit B1

On the corpse of a Nomad at the far back of the Cargo Shipwreck, y'all'll discover the terminal circuit.

  • Lightmass Missile Fragment

At the Cosmonaut Training Facility, before heading into the ruined building go to the far right. At a wall, you'll discover this piece of scrap.

  • UIR Tag: Helm Tagger

Within the mission, at the giant training area where pilots are tested for centrifugal force (the giant thing that spins around crushing Swarm until it breaks) you'll discover a tag on a body in the area that opens up once the training equipment blows apart. It'll be a few steps left of what you lot need to do for the main mission.

  • Fallen Nomad's Visor

At the Nomad convoy you lot rescue, but inside the archway and to the correct y'all can find this visor.

Act four collectibles

Human action iv, Chapter 1

  • Encyclopedia of Tyran Military History

In a wrecked edifice very reminiscent of the original Gears of War, you tin can notice this volume later on going down some stairs and checking a corner that is directly underneath an upstairs pianoforte.

  • Ruptured Gear Helmet

Equally Baird frantically yells at his AI assistant to take notes, go opposite your objective and take a right up a destroyed street. You can run across this helmet at the stop of the road.

  • COG Tags: Minh Young Kim

As y'all brand your style to the tomb to reinforce Paduk, take a correct directly in front of the building. Wading through the swampy h2o, expect closely to your right and you'll run into these COG tags held in place with a bract.

  • Restoration Notice: Tomb of the Unknowns

You'll run into this notice right next to the door you lot have to become through to enter the tomb.

Grabbing every last item

Congratulations, you've got every collectible! There's a lot of stuff to catch in Gears 5 and The Coalition hid items away in every crack and fissure. If at any betoken you lot grab a collectible merely it isn't showing up in your list on your menu, but exist patient, it'southward likely an issue with the servers syncing and the data has been recorded.

Related: Gears five review: An evolved formula brings home a big win for Xbox

Kait's journey

Gears 5

Bound by blood

Gears 5 promises to exist the biggest Gears game notwithstanding, with five dissimilar modes and the almost massive campaign of the unabridged serial. With Entrada, Horde, Versus, Escape, and Builder all set up for players to dive in on at launch, there's never been a better fourth dimension to be a Gears fan.

Covered in ice

Gears 5 Limited Edition Xbox One X Packet

The best experience

Featuring the Omen submerged in ice and snow, the Gears 5 Limited Edition Xbox 1 10 Bundle is available for preorder today. This package features the express edition console, the Kait Diaz Limited Edition controller, and past games.

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Source: https://www.windowscentral.com/gears-5-campaign-collectibles-guide-cog-tags-relic-weapons-and-more

Posted by: shotwellenbraing.blogspot.com

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